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What is Visual Science, Inc.?
Visual Science, Inc. is a Company dedicated to providing their expressive and beautiful graphics for any type of project from Interactive Web Design to Commercial Post-Production. Founded in 2013 by Alex Van Dyne, Visual Science is a way to contract his expertise and services to companies that need to overcome difficult design or animation challenges within any industry, from biotech to soda pop to hair cream, we specialize in not only making a high quality campaign or commercial, but also making sure we understand what your company's main branding message.
Who is this Alex Van Dyne guy?
Alexander Van Dyne is an Animator, Designer, and all around Technical Guru, working out of Los Angeles, California. Hard working, problem solving, and enthusiastic, he is an asset to any team, willing to overcome any issue and create any kind of visual tool, be it advertisments or software designs. He thrives on challenges and simplifying complexity for himself and those around him. He is calm, collected, and happy to be making fun animations for all to see.
Relevant Schooling
- Otis College of Art and Design -California - B.A. in Fine Arts - Digital Media- Los Angeles - 4yrs
Work History
- Cafe FX - Summer 2006 - Client Relations
- Believe Media - Summer 2008 - P.A.
- Exopolis - Summer 2009 - Junior Animator
- Monkeyhead Studios - May 2009 - August 2012 - Animator and T.D.
- The Mill - 2013 - Designer and Animator
- Iron Claw Studios - 2013 - Designer and Animator
- Ivee - 2013 - UI Animator
- Laundry! -- 2013 - Design and Animation
- Royale - 2014 - Design and Animation
- BlackButtonStudios - 2014 - Currently Employed - Head of UI technologies / Owner
- Ignition Creative - 2015 to 2016 - Technical Director for Motion Design/ Visual-Effects Supervisor
- Mind Over Eye - 2016 to Currently Employed - 2D/3D Animation and Design
Clients
- Microsoft-Windows
- HBO
- Disney
- Tru TV
- Tim and Eric
- ABC
- Sal Masekela
- Country Music Association
- Nissan
- Men's Health
- Red Bull
- Casio
- Energizer
- Chiat/Day
- CPB Agency
- Capital One
- EA Games
- Dodge
Programs
Maya -
- Modelling
- Texturing
- Lighting
- Rigging
- Particle Effects
- Fluid Dynamics
- Animation
- Python Coding and Mel Scripting
- Soft and Rigid body Dynamics
- Cloth Simulations
- Hair
Photoshop -
- Pitch boards
- Web
- Interactive
- 3D (texturing)
- Painting
Above average skills in -
- Nuke
- Excel
- Word
- Flash
- Boujou
- Shake
- 3DS Max
- Rhino
- Softimage
- Mudbox
- ZBrush
- PF Track
Cinema 4D -
- Modeling
- Texturing
- UV Mapping
- Lighting
- Rigging
- Particle Effects
- Animation
- Python Coding
- Soft and Rigid body Dynamics
- Cloth Simulations
- Hair
Visual Effects Animation-
- Scripting,
- Simulation,
- plugin development :
- Maya,
- Cinema 4D,
- After effects
After Effects -
- Compositing
- Rigging
- Editing
- FX
Illustrator -
- Logo Design
- UI Design
- iOS
- Android
- Windows
Unity - Game Development
- GUI Design/ UX design
- Asset Management/Package Deployment
- Front End / Back End Development
- Animation
- Level Construction
- Materials and rendering
- Particle Effects / Technical Effects
Coding Languages
- Python
- Javascript
- C#
- JSON
- PHP
- SQL
Also an avid musician, and artist, Alex can produce music and special audio FX by using Reason, Ableton Live, playing drums, bass, guitar, and piano.
What's his life story? (you don't have to read this)
Having had great time taking apart electronics as a child, Alex began his Digital Art career in High School, when he was tasked with creating the high school yearbook for a 19th century farming school that had little to no use for technology, named Hawthorne Valley High School. Armed with only his laptop, he created that school's first digitally generated yearbook, and introduced the school to the ability to use technology for creative good. Upon seeing The Matrix at the age of 13, and deciding that visual effects was his calling, Alex began feverishly trying to understand Autodesk Maya, and Adobe Photoshop, mostly exploring the programs, seeing as he had little to no access to any kind of digital arts classes. His fascination with the combination of arts and computer science led him to become self taught in flash and build an interactive website for his Senior Thesis, again progressing his digital career forward in an environment slightly out of touch with the digital revolution, but showing that computers and art do not have to be separate.
Upon his graduation from Hawthorne Valley High School he decided to attend an art school, Otis College of Art and Design, across the country, in order to get closer to the digital art movement sweeping the nation's box offices and television sets. After acceptance into Otis College Art of Design on a scholarship, he began his learning in the field of Digital Media.
Hungry to create, he immediately found work out of college at a brand new studio in Culver City called Monkeyhead. He began working full time as an Animator, working his way up to become a technical director and senior Animator/Compositor/Modeler( and Anything-that-needed-to-be-done-er) over the course of three years. Working on projects for clients like ABC, Dinsey, Chiat/Day, HBO, and he watched the studio grow from small to medium size as he grew with the company, and after three years, he decided to part ways to try his hand as a freelancer.